26B-
OLL with most edges oriented
26 Sprinter shapes
Match the case drawing, including the side colours and the pieces already solved; hold the puzzle as drawn.
Your status
Algorithms (5)
(U2') first, then:
BR' U' R' U F' R BR R' F R
My choice
10 HTM · 10 STM · 10 QTM
rotationless
<BR,U,R,F>
Do U2' first on the case as drawn. · Cubemuch
(U2') first, then:
BR' U' R' U2 R U R' U2' R U BR
11 HTM · 11 STM · 13 QTM
3-gen
rotationless
<BR,U,R>
Do U2' first on the case as drawn. · Cubemuch
(U2') first, then:
Uv R' U2' R2 U R' U' R' U2 F R F' Dv
11 HTM · 11 STM · 14 QTM
3-gen
rotation
<U,R,F>
Do U2' first on the case as drawn. · Cubemuch
(U') first, then:
R' U2' R2 U R' U' R' U2 F R F'
11 HTM · 11 STM · 14 QTM
3-gen
rotationless
<U,R,F>
Do U' first on the case as drawn. · Cubemuch
(U2') first, then:
F U R' F R U F' R F U F' U' F U' F' R'
U' F'
18 HTM · 18 STM · 18 QTM
3-gen
rotationless
<U,R,F>
Do U2' first on the case as drawn. · Cubemuch
How this case is verified
The source's case image defines this case; its setup is reconstructed and checked against that independent pattern. Setup: BR' U' R' U2 R U' R' U2' R U BR U2. Every algorithm above was run by our logic engine from that state and reaches "f2l-oll", keeping first-layers.