26B+
OLL with most edges oriented
26 Sprinter shapes
Match the case drawing, including the side colours and the pieces already solved; hold the puzzle as drawn.
Your status
Algorithms (4)
(U) first, then:
F U R U' BR R' F' R BR' R'
My choice
10 HTM · 10 STM · 10 QTM
rotationless
<BR,U,R,F>
Do U first on the case as drawn. · Cubemuch
(U) first, then:
F U R U2' R' U' R U2 R' U' F'
11 HTM · 11 STM · 13 QTM
3-gen
rotationless
<U,R,F>
Do U first on the case as drawn. · Cubemuch
(U2) first, then:
U' F U R U2' R' U' R U2 R' U' F'
12 HTM · 12 STM · 14 QTM
3-gen
rotationless
<U,R,F>
Do U2 first on the case as drawn. · Cubemuch
(U2) first, then:
R' U' F R' F' U' R F' R' U' R U R' U R F
U R
18 HTM · 18 STM · 18 QTM
3-gen
rotationless
<U,R,F>
Do U2 first on the case as drawn. · Cubemuch
How this case is verified
The source's case image defines this case; its setup is reconstructed and checked against that independent pattern. Setup: F U R U2' R' U R U2 R' U' F' U'. Every algorithm above was run by our logic engine from that state and reaches "f2l-oll", keeping first-layers.