26A+
OLL with most edges oriented
26 Sprinter shapes
Match the case drawing, including the side colours and the pieces already solved; hold the puzzle as drawn.
Your status
Algorithms (6)
(U2) first, then:
BR BL F' L' U' L U F BL' BR'
My choice
10 HTM · 10 STM · 10 QTM
rotationless
<BR,BL,U,F,L>
Do U2 first on the case as drawn. · Cubemuch
(U2) first, then:
F' L U2 L' F' L F U2' L' F
10 HTM · 10 STM · 12 QTM
3-gen
rotationless
<U,F,L>
Do U2 first on the case as drawn. · Cubemuch
(U2) first, then:
U' BL L R' F' U' F U R L' BL'
11 HTM · 11 STM · 11 QTM
rotationless
<BL,U,R,F,L>
Do U2 first on the case as drawn. · Cubemuch
(U2) first, then:
U2' L F BR' R' U' R U F' BR L'
11 HTM · 11 STM · 12 QTM
rotationless
<BR,U,R,F,L>
Do U2 first on the case as drawn. · Cubemuch
R U R' U R' F R F' U R U2 R'
12 HTM · 12 STM · 13 QTM
3-gen
rotationless
<U,R,F>
Cubemuch
(U2) first, then:
U R U2' R' U' F' U F U2' R U' R'
12 HTM · 12 STM · 14 QTM
3-gen
rotationless
<U,R,F>
Do U2 first on the case as drawn. · Cubemuch
How this case is verified
The source's case image defines this case; its setup is reconstructed and checked against that independent pattern. Setup: F' L U2 F' L' F L U2' L' F U2'. Every algorithm above was run by our logic engine from that state and reaches "f2l-oll", keeping first-layers.