Academy

Understand your puzzle, build good habits, and prepare for competition. Choose a puzzle above to see its lessons. Interactive examples return you to your desk without losing this article.

Move notation

How to read R, U', M2, r, x and the pyraminx's tips: the letters every algorithm is written in.

Cube anatomy

Centres, edges and corners: what moves where, and why you solve pieces rather than stickers.

Holding the cube, AUF and rotations

Why an algorithm has a 'front', what AUF means, and when to rotate.

How to read a case diagram

Top views, side stickers, grey stickers and arrows.

Orientation and permutation: EO, CO, EP, CP

The four properties every last-layer method splits up.

Commutators and conjugates

The two patterns behind most algorithms, and how to build your own.

Recognising cases

How to tell cases apart quickly, set by set.

Practise with a purpose

Build reliable turning, comfortable finger tricks and a practice routine you can sustain.

Lookahead and mental technique

Learn to spend your attention on what comes next, not on moves you already know.

Your desk, mat and puzzle care

Prepare a comfortable solve space and understand the hardware in your hands.

Your first competition

What to prepare, what happens at the station and how recording fits into official attempts.

Methods and steps