26A-
OLL with most edges oriented
26 Sprinter shapes
Match the case drawing, including the side colours and the pieces already solved; hold the puzzle as drawn.
Your status
Algorithms (3)
(U') first, then:
F R' U2' R F R' F' U2 R F'
My choice
10 HTM · 10 STM · 12 QTM
3-gen
rotationless
<U,R,F>
Do U' first on the case as drawn. · Cubemuch
(U') first, then:
BL' BR' F R U R' U' F' BR BL
10 HTM · 10 STM · 10 QTM
rotationless
<BL,BR,U,R,F>
Do U' first on the case as drawn. · Cubemuch
(U') first, then:
F R' U' F' U F U' R U' R' U2 R U' F R' F'
R F'
18 HTM · 18 STM · 19 QTM
3-gen
rotationless
<U,R,F>
Do U' first on the case as drawn. · Cubemuch
How this case is verified
The source's case image defines this case; its setup is reconstructed and checked against that independent pattern. Setup: BL' BR' F U R U' R' F' BR BL U. Every algorithm above was run by our logic engine from that state and reaches "f2l-oll", keeping first-layers.