E

ZZLL
PLL
Read the corner orientation shape, then the corners' permutation, as for ZBLL; the edges are phased.
Your status
Recognition & spaced review

Algorithms (6)

(U) first, then:
y x' R U' R' D R U R' D' R U R' D R U' R' D' x
My choice
16 HTM · 16 STM · 16 QTM
3-gen
rotation
<U,R,D>
One hand: R, U and M with F or D
Do U first (AUF) on the case as drawn. · SpeedCubeDB, 166 votes
(U) first, then:
y R' U' R' D' R U' R' D R U R' D' R U R' D R2
17 HTM · 17 STM · 18 QTM
3-gen
rotation
<U,R,D>
One hand: R, U and M with F or D
Do U first (AUF) on the case as drawn. · SpeedCubeDB, 52 votes
(U) first, then:
R2 U F' R' U R U' R' U R U' R' U R U' F U' R2
18 HTM · 18 STM · 20 QTM
3-gen
rotationless
<U,R,F>
One hand: R, U and M with F or D
Do U first (AUF) on the case as drawn. · SpeedCubeDB, 33 votes
(U) first, then:
y x' L' U L D' L' U' L D L' U' L D' L' U L D x y'
16 HTM · 16 STM · 16 QTM
3-gen
rotation
<U,D,L>
One hand: needs L, B, S or E
Do U first (AUF) on the case as drawn. · SpeedCubeDB, 18 votes · Notation normalised: the final whole-puzzle rotation undone.
y R2 U R' U' y (R U R' U') (R U R' U') (R U R') y' R U' R2
18 HTM · 18 STM · 20 QTM
2-gen
rotation
oh
<U,R>
One hand: R and U only
CubeSkills · Listed as one-handed by CubeSkills (its suggested algorithm)
x' (R U' R' D) (R U R' D') (R U R' D) (R U' R' D') x
16 HTM · 16 STM · 16 QTM
3-gen
rotation
<U,R,D>
One hand: R, U and M with F or D
CubeSkills · Listed as one-handed by CubeSkills

How this case is verified

The case is the source's setup, checked against the source's case image. Setup: U x' D R U R' D' R U' R' D R U' R' D' R U R' x y' U'. Every algorithm above was run by our logic engine from that state and reaches "pll-solved", keeping f2l.