Ab
ZZLL
PLL
Read the corner orientation shape, then the corners' permutation, as for ZBLL; the edges are phased.
Your status
Algorithms (6)
x R2 D2 R U R' D2 R U' R x'
My choice
9 HTM · 9 STM · 12 QTM
3-gen
rotation
<U,R,D>
One hand: R, U and M with F or D
SpeedCubeDB, 164 votes
y' x L U' L D2 L' U L D2 L2
9 HTM · 9 STM · 12 QTM
3-gen
rotation
<U,D,L>
One hand: needs L, B, S or E
SpeedCubeDB, 32 votes
y x' R U' R D2 R' U R D2 R2 x
9 HTM · 9 STM · 12 QTM
3-gen
rotation
<U,R,D>
One hand: R, U and M with F or D
SpeedCubeDB, 25 votes
R' B' R U' R D R' U R D' R2 B R
13 HTM · 13 STM · 14 QTM
rotationless
<U,R,D,B>
One hand: needs L, B, S or E
SpeedCubeDB, 18 votes
x R2' D2 (R U R') D2 (R U' R) x'
9 HTM · 9 STM · 12 QTM
3-gen
rotation
<U,R,D>
One hand: R, U and M with F or D
CubeSkills · Listed as one-handed by CubeSkills (its suggested algorithm)
x' z (R U' R) z' R2 (U' L U) R2 U2' x
9 HTM · 9 STM · 12 QTM
3-gen
rotation
<U,R,L>
One hand: needs L, B, S or E
CubeSkills · Listed as one-handed by CubeSkills
How this case is verified
The case is the source's setup, checked against the source's case image. Setup: x R' U R' D2' R U' R' D2' R2' x'. Every algorithm above was run by our logic engine from that state and reaches "pll-solved", keeping f2l.