Aa
ZZLL
PLL
Read the corner orientation shape, then the corners' permutation, as for ZBLL; the edges are phased.
Your status
Algorithms (5)
x R' U R' D2 R U' R' D2 R2 x'
My choice
9 HTM · 9 STM · 12 QTM
3-gen
rotation
<U,R,D>
One hand: R, U and M with F or D
SpeedCubeDB, 203 votes · Listed as one-handed by CubeSkills (its suggested algorithm)
y' x L2 D2 L' U' L D2 L' U L'
9 HTM · 9 STM · 12 QTM
3-gen
rotation
<U,D,L>
One hand: needs L, B, S or E
SpeedCubeDB, 47 votes
l' U R' D2 R U' R' D2 R2 x'
9 HTM · 9 STM · 12 QTM
rotation
<U,R,D,L>
One hand: needs L, B, S or E
SpeedCubeDB, 43 votes
y x' R2 D2 R' U' R D2 R' U R' x
9 HTM · 9 STM · 12 QTM
3-gen
rotation
<U,R,D>
One hand: R, U and M with F or D
SpeedCubeDB, 43 votes
x' U2' R2 (U' L' U) R2 (U' L U') x
9 HTM · 9 STM · 12 QTM
3-gen
rotation
<U,R,L>
One hand: needs L, B, S or E
CubeSkills · Listed as one-handed by CubeSkills
How this case is verified
The case is the source's setup, checked against the source's case image. Setup: x R2' D2' R U R' D2' R U' R x'. Every algorithm above was run by our logic engine from that state and reaches "pll-solved", keeping f2l.