F
ZZLL
PLL
Read the corner orientation shape, then the corners' permutation, as for ZBLL; the edges are phased.
Your status
Algorithms (6)
(U) first, then:
y R' U' F' R U R' U' R' F R2 U' R' U' R U
R' U R
My choice
18 HTM · 18 STM · 19 QTM
3-gen
rotation
<U,R,F>
One hand: R, U and M with F or D
Do U first (AUF) on the case as drawn. · SpeedCubeDB, 194 votes
(U) first, then:
y R' F R f' R' F R2 U R' U' R' F' R2 U R'
S
17 HTM · 16 STM · 19 QTM
rotation
<U,R,F,S>
One hand: needs L, B, S or E
Do U first (AUF) on the case as drawn. · SpeedCubeDB, 55 votes
(U) first, then:
R' U R U' R2 F' U' F U R F R' F' R2
14 HTM · 14 STM · 16 QTM
3-gen
rotationless
<U,R,F>
One hand: R, U and M with F or D
Do U first (AUF) on the case as drawn. · SpeedCubeDB, 42 votes
(U) first, then:
y R2 F R F' R' U' F' U F R2 U R' U' R
14 HTM · 14 STM · 16 QTM
3-gen
rotation
<U,R,F>
One hand: R, U and M with F or D
Do U first (AUF) on the case as drawn. · SpeedCubeDB, 16 votes
(U2) first, then:
y' (R U R' U') (R' U R U2') L' (R' U R U') L (U'
R U' R')
18 HTM · 18 STM · 19 QTM
3-gen
rotation
<U,R,L>
One hand: needs L, B, S or E
Do U2 first (AUF) on the case as drawn. · CubeSkills · Listed as one-handed by CubeSkills (its suggested algorithm)
(U2) first, then:
(R' U' F') (R U R' U') (R' F R2 U') (R' U' R U) (R'
U R)
18 HTM · 18 STM · 19 QTM
3-gen
rotationless
<U,R,F>
One hand: R, U and M with F or D
Do U2 first (AUF) on the case as drawn. · CubeSkills · Listed as one-handed by CubeSkills
How this case is verified
The case is the source's setup, checked against the source's case image. Setup: U R' U' R U' R' U R U R2' F' R U R U' R' F U R y' U'. Every algorithm above was run by our logic engine from that state and reaches "pll-solved", keeping f2l.