Systems
Each system lists its stages in solve order; open a stage for its algorithms, drill them on the desk, or let the desk walk you through a whole solve, stage by stage. The most used come first.
Speedsolving
CFOP (Fridrich)
5201 cases
Standard
Since the 1990s
Cross, first two layers, orientation, permutation: the most widely used speed method.
1. Cross 2. First two layers (F2L) 3. Orient the last layer (OLL) 4. Permute the last layer (PLL)
Layer by layer (beginner)
16 cases
Standard
Since the 1980s
The method almost everyone learns first: the cross, the first layer, the middle edges, then the last layer in small steps.
1. Bottom layer 2. Top layer
Roux (Gilles Roux)
116 cases
Common
Since the 2000s
Two 1x2x3 blocks, the last-layer corners (CMLL), then the last six edges with M and U turns.
1. Blocks 2. CMLL 3. Last six edges
ZZ (Zbigniew Zborowski)
793 cases
Specialist
Since the 2000s
Orient every edge first, then solve F2L with only R, U and L turns, and finish the last layer with fewer cases.
1. EOLine 2. F2L 3. Last layer
ZB (Zborowski-Bruchem)
835 cases
Specialist
Since the 2000s
CFOP's cross and pairs, then a last pair that also orients the last layer's edges, so one ZBLL solves the whole last layer.
1. Cross and three pairs 2. ZBLS 3. ZBLL
Mehta (6CP)
concepts
Niche
Since the 2020s
A 1x2x3 block, most of the belt, edge orientation with the last belt edge, then the corners left and the edges left.
1. First block 2. 3QB 3. EOLE 4. 6CO 5. 6CP 6. L5EP
Heise (Ryan Heise)
18 cases
Niche
Since the 2000s
Pure block building: squares, then the first two layers with the edges oriented, then the last corners by a commutator.
1. Squares 2. Matching and edge orientation 3. Edges and two corners 4. Last three corners
Petrus (Lars Petrus)
68 cases
Historical
Since the 1980s
Build a 2x2x2 block, extend it to 2x2x3, orient the edges, finish F2L with R and U, then the last layer.
1. Blocks 2. Edge orientation 3. F2L 4. Last layer
Waterman (Marc Waterman)
concepts
Historical
Since the 1980s
Corners first: a layer, the other layer's corners, then the edges, ending like Roux.
1. Corners first 2. Edges
One-handed
CFOP one-handed
5201 cases
Standard
One-handed
Since the 2000s
CFOP with one hand: a cross and pairs planned for few rotations, then last-layer algorithms chosen for a single hand.
1. Cross 2. First two layers (F2L) 3. Orient the last layer (OLL) 4. Permute the last layer (PLL)
Roux one-handed
116 cases
Common
One-handed
Since the 2010s
Roux with one hand: the blocks and CMLL, then the remaining edges with M and U turns, where pressing the cube on the table can help turn M.
1. Blocks 2. CMLL 3. Last six edges
ZZ one-handed
793 cases
Specialist
One-handed
Since the 2010s
ZZ with one hand: the edges oriented first, so the first two layers need only R, U and L turns and no rotations.
1. EOLine 2. F2L 3. Last layer
Blindfolded
3-style
1067 cases
Standard
Blindfolded
Since the 2010s
Every pair of targets in one commutator: the method of nearly every fast blindfolded solver.
1. Memo 2. Edges 3. Parity 4. Corners 5. Twists and flips
Old Pochmann
43 cases
Common
Blindfolded
Since the 2000s
One target at a time with a swap algorithm and a setup: the method most solvers learn blindfolded with.
1. Memo 2. Edges 3. Parity 4. Corners
M2 (edges) with OP corners
43 cases
Common
Blindfolded
Since the 2000s
Stefan Pochmann's M2 for edges, faster than OP's swaps, with Old Pochmann corners.
1. Memo 2. Edges 3. Corners
Multi-blind
concepts
Common
Blindfolded
Since the 2000s
Several cubes memorised, then solved, in one blindfolded attempt of up to an hour.
1. Memo 2. Execution
Orozco
38 cases
Niche
Blindfolded
Since the 2010s
Gabriel Orozco's stepping stone to 3-style: every pair through a fixed helper piece, one algorithm per target.
1. Memo 2. Edges 3. Corners
One-handed, blindfolded and fewest moves
Schools of their own, with their own techniques, algorithm choices and rules.
Blindfolded solving
Memorise the cube, put on a blindfold, solve it from memory: the rules, the lettering, tracing and memorising.
3x3 blindfolded methods
From Old Pochmann's one-target swaps through M2 and Orozco to 3-style commutators.
4x4 and 5x5 blindfolded
3-style on the big cubes: centres, wings, midges and corners, each by commutators, and their parities.
One-handed solving
The same cube with one hand: the rules, turning, choosing algorithms and adapting your method.
Fewest moves
Solve on paper in as few moves as you can: blocks, edge orientation, domino reduction, skeletons and insertions.
Blindfolded memo trainer
A scramble with its letters: trace it yourself, then check the memo kind by kind.
Clock dial lab
Explore pin configurations and both boards, then calculate a checked wheel-turn solution.
Hardware
Keeping the puzzle fast (with each shape's caveats), your desk and mat, and the cubes you own.
Puzzle maintenance
Clean, lubricate and tension a speed puzzle, with the caveats each shape brings.
Your desk and mat
Prepare a comfortable solve space: surface, timer, mat and camera.
Cube anatomy
Centres, edges and corners: what moves where, and why you solve pieces rather than stickers.
My cubes
Every cube you own, with its puzzle, skin and the solves it recorded.
Algorithms (7192 cases)
The full reference: every set the engine has verified for 3x3, the most used first. Open a set for its cases, add any of them to the list you want to learn, and send it straight to the desk to drill.
OLL
57 cases
CFOP
Standard
Since the 1990s
Proven complete
PLL
21 cases
CFOP
Standard
Since the 1990s
Proven complete
Corner comms
378 cases
3-style
Standard
Since the 2010s
Every case cross-checked
Edge comms
440 cases
3-style
Standard
Since the 2010s
Every case cross-checked
F2L
41 cases
CFOP
Standard
Since the 1990s
Every case cross-checked
EO (2-look)
3 cases
CFOP
Standard
Since the 2000s
Every case cross-checked
CPLL (2-look)
2 cases
CFOP
Standard
Since the 1980s
Every case cross-checked
COLL
40 cases
ZZ
Common
Since the 2000s
Proven complete
CMLL
42 cases
Roux
Common
Since the 2000s
Proven complete
EO 4a
9 cases
Roux
Common
Since the 2010s
Every case cross-checked
Flips
66 cases
3-style
Common
Since the 2010s
Every case cross-checked
Parity
21 cases
3-style
Common
Since the 2010s
Every case cross-checked
L3C
18 cases
FMC
Common
Since the 2000s
Every case cross-checked
Advanced F2L
50 cases
CFOP
Common
Since the 2010s
Twists
162 cases
3-style
Common
Since the 2010s
Every case cross-checked
OP corners
21 cases
OP
Common
Since the 2000s
Every case cross-checked
OP edges
22 cases
OP
Common
Since the 2000s
Every case cross-checked
M2
22 cases
M2/OP
Common
Since the 2000s
ZBLL T
72 cases
ZZ
Specialist
Since the 2000s
Proven complete
ZBLL U
72 cases
ZZ
Specialist
Since the 2000s
Proven complete
ZBLL L
72 cases
ZZ
Specialist
Since the 2000s
Proven complete
ZBLL H
40 cases
ZZ
Specialist
Since the 2000s
Proven complete
ZBLL Pi
72 cases
ZZ
Specialist
Since the 2000s
Proven complete
ZBLL S
72 cases
ZZ
Specialist
Since the 2000s
Proven complete
ZBLL AS
72 cases
ZZ
Specialist
Since the 2000s
Proven complete
WV
27 cases
CFOP
Specialist
Since the 2000s
Every case cross-checked
ZBLS
301 cases
CFOP
Specialist
Since the 2000s
OLLCP
328 cases
CFOP
Specialist
Since the 2010s
Every case cross-checked
HLS
432 cases
CFOP
Niche
Since the 2010s
AVLS
27 cases
CFOP
Niche
Since the 2010s
Every case cross-checked
EJLS
16 cases
CFOP
Niche
Since the 2010s
Every case cross-checked
Anti-PLL
22 cases
CFOP
Niche
Since the 2010s
Every case cross-checked
2GLL
84 cases
ZZ
Niche
Since the 2000s
Every case cross-checked
ZZLL
169 cases
ZZ
Niche
Since the 2000s
Every case cross-checked
BLE
27 cases
CFOP
Niche
Since the 2000s
ELS
21 cases
CFOP
Niche
Since the 2000s
ELL
25 cases
CFOP
Niche
Since the 2000s
Every case cross-checked
OLS-FE
54 cases
CFOP
Niche
Since the 2010s
SBLS
65 cases
Roux
Niche
Since the 2010s
VLS
189 cases
CFOP
Niche
Since the 2000s
Every case cross-checked
SV
27 cases
CFOP
Niche
Since the 2000s
Every case cross-checked
1LLL
3396 cases
CFOP
Niche
Since the 2010s
Every case cross-checked
CLS
95 cases
CFOP
Niche
Since the 2000s
Want to learn
Cases you mark "Want to learn" on any case page are collected here, ready to drill or print.
Foundations
Move notation
How to read R, U', M2, r, x and the pyraminx's tips: the letters every algorithm is written in.
Holding the cube, AUF and rotations
Why an algorithm has a 'front', what AUF means, and when to rotate.
How to read a case diagram
Top views, side stickers, grey stickers and arrows.
Orientation and permutation: EO, CO, EP, CP
The four properties every last-layer method splits up.
Commutators and conjugates
The two patterns behind most algorithms, and how to build your own.
Practice and mindset
Training: a plan that improves your times
Split practice between full solves, stage drills and algorithm work, and let the numbers pick the next focus.
Mindset: nerves, plateaus and staying motivated
Keep your normal solving under pressure, get through plateaus, and practise in a way you want to continue.
Practise with a purpose
Build reliable turning, comfortable finger tricks and a practice routine you can sustain.
Lookahead and mental technique
Learn to spend your attention on what comes next, not on moves you already know.
Recognising cases
How to tell cases apart quickly, set by set.
Your first competition
What to prepare, what happens at the station and how recording fits into official attempts.