3 non-adjacent corners - Rotate U/F/L, U/L/BL, and U/R/BR CC
OC: pairs and triples
Match the case drawing, including the side colours and the pieces already solved; hold the puzzle as drawn.
Your status
Algorithms (6)
R U2 R' U' R U' R'
My choice
7 HTM · 7 STM · 8 QTM
2-gen
rotationless
<U,R>
Cubemuch
(U2) first, then:
Dv2 R U2 R' U' R U' R' Uv2
7 HTM · 7 STM · 8 QTM
2-gen
rotation
<U,R>
Do U2 first on the case as drawn. · Cubemuch
(U2) first, then:
L U2 L' U' L U' L'
7 HTM · 7 STM · 8 QTM
2-gen
rotationless
<U,L>
Do U2 first on the case as drawn. · Cubemuch
(U') first, then:
F R BR BL' BR' R' BR BL BR' F'
10 HTM · 10 STM · 10 QTM
rotationless
<BR,BL,R,F>
Do U' first on the case as drawn. · Cubemuch
Dv R' F R F' L F R' F' R L' Uv
10 HTM · 10 STM · 10 QTM
3-gen
rotation
<R,F,L>
Cubemuch
U' R' F R F' L F R' F' R L'
11 HTM · 11 STM · 11 QTM
rotationless
<U,R,F,L>
Cubemuch
How this case is verified
The source's case image defines this case; its setup is reconstructed and checked against that independent pattern. Setup: Uv2' R U R' U R U2' R' Dv2' U2'. Every algorithm above was run by our logic engine from that state and reaches "f2l-oll", keeping first-layers.