ZBLL T 72
2GLL
ZBLL T
The corners need no swap, so read the corner orientation shape first, as for ZBLL, then the edges.
Your status
Algorithms (8)
(U') first, then:
y' R U R' U R U2 R' U2 R' U' R U' R' U2 R
My choice
15 HTM · 15 STM · 18 QTM
2-gen
rotation
oh
<U,R>
One hand: R and U only
Do U' first (AUF) on the case as drawn. · SpeedCubeDB, 16 votes
(U') first, then:
R' U R U2 R' U2 R' U' R U' R' U2 R U2 R
15 HTM · 15 STM · 19 QTM
2-gen
rotationless
oh
<U,R>
One hand: R and U only
Do U' first (AUF) on the case as drawn. · Cubemuch
(U') first, then:
y' R' U' R U' R' U2 R U2 R U R' U R U2 R'
15 HTM · 15 STM · 18 QTM
2-gen
rotation
oh
<U,R>
One hand: R and U only
Do U' first (AUF) on the case as drawn. · Cubemuch
(U') first, then:
R U R' U' R U R' U R U' R' U' R U' R' U2
R U' R'
19 HTM · 19 STM · 20 QTM
2-gen
rotationless
oh
<U,R>
One hand: R and U only
Do U' first (AUF) on the case as drawn. · Cubemuch
(U) first, then:
z U2 R U R' U R y2 R U2 R' U' R U' R'
13 HTM · 13 STM · 15 QTM
2-gen
rotation
oh
<U,R>
One hand: R and U only
Do U first (AUF) on the case as drawn. · Cubemuch
(U') first, then:
y' R U R' U R U2 R' L' U' L U' L' U2 L
14 HTM · 14 STM · 16 QTM
3-gen
rotation
<U,R,L>
One hand: needs L, B, S or E
Do U' first (AUF) on the case as drawn. · SpeedCubeDB, 6 votes
(U') first, then:
y2 R U R' U' R' F D' R U R' D R2 U' R' F'
15 HTM · 15 STM · 16 QTM
rotation
<U,R,F,D>
One hand: R, U and M with F and D
Do U' first (AUF) on the case as drawn. · SpeedCubeDB, 3 votes
(U') first, then:
y L' U' L U' L' U2 L R U R' U R U2 R'
14 HTM · 14 STM · 16 QTM
3-gen
rotation
<U,R,L>
One hand: needs L, B, S or E
Do U' first (AUF) on the case as drawn. · SpeedCubeDB, 3 votes
How this case is verified
The case is the source's setup, checked against the source's case image. Setup: U' R' U2' R U R' U R U2' R U2' R' U' R U' R' y U. Every algorithm above was run by our logic engine from that state and reaches "pll-solved", keeping f2l.