ELS E5 (49)
OLS-FE
Spot the flipped edge in the slot, then read the last layer's orientation.
Your status
Algorithms (22)
F' U L' U' L U L' U L F U R U' R'
My choice
14 HTM · 14 STM · 14 QTM
rotationless
<U,R,F,L>
One hand: needs L, B, S or E
Cubemuch
(U2) first, then:
R B L U L' B' U' B U' B2 R B R2
13 HTM · 13 STM · 15 QTM
rotationless
<U,R,L,B>
One hand: needs L, B, S or E
Do U2 first (AUF) on the case as drawn. · Cubemuch
(U2) first, then:
R U' R2 U2 B' R B U2 R' B' R' B R'
13 HTM · 13 STM · 16 QTM
3-gen
rotationless
<U,R,B>
One hand: needs L, B, S or E
Do U2 first (AUF) on the case as drawn. · Cubemuch
(U) first, then:
R U' B U B' U' B U' B' R' U' F' U F
14 HTM · 14 STM · 14 QTM
rotationless
<U,R,F,B>
One hand: needs L, B, S or E
Do U first (AUF) on the case as drawn. · Cubemuch
(U') first, then:
F' L' B' U' B L U L' U L2 F' L' F2
13 HTM · 13 STM · 15 QTM
rotationless
<U,F,L,B>
One hand: needs L, B, S or E
Do U' first (AUF) on the case as drawn. · Cubemuch
(U') first, then:
x U' Rw' B' U' B Rw B Rw' U Rw2 B' Rw' U2
13 HTM · 13 STM · 15 QTM
3-gen
rotation
<U,R,B>
One hand: needs L, B, S or E
Do U' first (AUF) on the case as drawn. · Cubemuch
(U) first, then:
R U R' U' R U' R' U F' U' L F' L' F2
14 HTM · 14 STM · 15 QTM
rotationless
<U,R,F,L>
One hand: needs L, B, S or E
Do U first (AUF) on the case as drawn. · Cubemuch
(U) first, then:
y' B U' L U L' U' L U' L' B' U' R' U R
14 HTM · 14 STM · 14 QTM
rotation
<U,R,L,B>
One hand: needs L, B, S or E
Do U first (AUF) on the case as drawn. · Cubemuch
(U2) first, then:
y' B Rw U B U' Rw' U' Rw B' Rw2 U Rw B2
13 HTM · 13 STM · 15 QTM
3-gen
rotation
<U,R,B>
One hand: needs L, B, S or E
Do U2 first (AUF) on the case as drawn. · Cubemuch
(U2) first, then:
y' B U' B2 U2 L' B L U2 B' L' B' L B'
13 HTM · 13 STM · 16 QTM
3-gen
rotation
<U,L,B>
One hand: needs L, B, S or E
Do U2 first (AUF) on the case as drawn. · Cubemuch
(U2) first, then:
L' B2 D L' F L D R D B' D L B'
13 HTM · 13 STM · 14 QTM
rotationless
<R,F,D,L,B>
One hand: needs L, B, S or E
Do U2 first (AUF) on the case as drawn. · Cubemuch
R' B2 R' B R' B U B' U B' R2 B2 R
13 HTM · 13 STM · 16 QTM
3-gen
rotationless
<U,R,B>
One hand: needs L, B, S or E
Cubemuch
y' Lw' B U' B' U B U' B U Lw U B U' B'
14 HTM · 14 STM · 14 QTM
3-gen
rotation
<U,L,B>
One hand: needs L, B, S or E
Cubemuch
(U) first, then:
R U R' U' R U' R' y' U R' U' x U R' U' R2
14 HTM · 14 STM · 15 QTM
2-gen
rotation
oh
<U,R>
One hand: R and U only
Do U first (AUF) on the case as drawn. · Cubemuch
(U) first, then:
x U2 B' U2 R B R' y B U B' U2 R U2
12 HTM · 12 STM · 16 QTM
3-gen
rotation
<U,R,B>
One hand: needs L, B, S or E
Do U first (AUF) on the case as drawn. · Cubemuch
(U2) first, then:
z B R' Rw2 B' R B' Rw' B Rw B2 Rw2 B'
12 HTM · 12 STM · 15 QTM
2-gen
rotation
<R,B>
One hand: needs L, B, S or E
Do U2 first (AUF) on the case as drawn. · Cubemuch
(U') first, then:
z U' R Rw2 U R' U Rw U' Rw' U2 Rw2 U
12 HTM · 12 STM · 15 QTM
2-gen
rotation
oh
<U,R>
One hand: R and U only
Do U' first (AUF) on the case as drawn. · Cubemuch
(U') first, then:
z B U2 Rw' U B' U' Rw' B' Rw' B Rw' B' U
13 HTM · 13 STM · 14 QTM
3-gen
rotation
<U,R,B>
One hand: needs L, B, S or E
Do U' first (AUF) on the case as drawn. · Cubemuch
(U) first, then:
y2 Rw B' U B U' B' U B' U' Rw' U' B' U B
14 HTM · 14 STM · 14 QTM
3-gen
rotation
<U,R,B>
One hand: needs L, B, S or E
Do U first (AUF) on the case as drawn. · Cubemuch
(U2) first, then:
Rw' y' U Rw2 U Rw' y Rw' y Rw' U2 Rw U' Rw U'
12 HTM · 12 STM · 14 QTM
2-gen
rotation
oh
<U,R>
One hand: R and U only
Do U2 first (AUF) on the case as drawn. · Cubemuch
(U) first, then:
x U' R' y2 U R U2 R' y' U' R' U R y' U' R
U
13 HTM · 13 STM · 14 QTM
2-gen
rotation
oh
<U,R>
One hand: R and U only
Do U first (AUF) on the case as drawn. · Cubemuch
(U') first, then:
y' Rw y U' Rw2 U' Rw y' Rw y' Rw U2 Rw' U Rw' U
12 HTM · 12 STM · 14 QTM
2-gen
rotation
oh
<U,R>
One hand: R and U only
Do U' first (AUF) on the case as drawn. · Cubemuch
How this case is verified
The case is the source's setup, checked against the source's case image. Setup: R2 B' R' B2 U B' U B L U' L' B' R' U2. Every algorithm above was run by our logic engine from that state and reaches "f2l-oll".