ELS F6
ELS
Find the slot's edge and count the bad edges in the top layer.
Your status
Algorithms (17)
(U2) first, then:
x U' Rw' U2 Rw U
My choice
5 HTM · 5 STM · 6 QTM
2-gen
rotation
oh
<U,R>
One hand: R and U only
Do U2 first (AUF) on the case as drawn. · Cubemuch
(U2) first, then:
F' Rw' F2 Rw F
5 HTM · 5 STM · 6 QTM
2-gen
rotationless
<R,F>
One hand: R, U and M with F or D
Do U2 first (AUF) on the case as drawn. · Cubemuch
(U2) first, then:
Rw U' Rw' U2 Rw U Rw'
7 HTM · 7 STM · 8 QTM
2-gen
rotationless
oh
<U,R>
One hand: R and U only
Do U2 first (AUF) on the case as drawn. · Cubemuch
(U) first, then:
R U R' F' L' U2 L F
8 HTM · 8 STM · 9 QTM
rotationless
<U,R,F,L>
One hand: needs L, B, S or E
Do U first (AUF) on the case as drawn. · Cubemuch
(U2) first, then:
R' F R F' U' F' U' F
8 HTM · 8 STM · 8 QTM
3-gen
rotationless
<U,R,F>
One hand: R, U and M with F or D
Do U2 first (AUF) on the case as drawn. · Cubemuch
x U' B' y B U' B' U2
6 HTM · 6 STM · 7 QTM
2-gen
rotation
<U,B>
One hand: needs L, B, S or E
Cubemuch
(U2) first, then:
y' B' R B R' U' R' U' R
8 HTM · 8 STM · 8 QTM
3-gen
rotation
<U,R,B>
One hand: needs L, B, S or E
Do U2 first (AUF) on the case as drawn. · Cubemuch
x U' B2 y' U2 B' U' B
6 HTM · 6 STM · 8 QTM
2-gen
rotation
<U,B>
One hand: needs L, B, S or E
Cubemuch
(U') first, then:
x U2 L U L' y' L U
6 HTM · 6 STM · 7 QTM
2-gen
rotation
<U,L>
One hand: needs L, B, S or E
Do U' first (AUF) on the case as drawn. · Cubemuch
(U2) first, then:
y F' L F L' U' L' U' L
8 HTM · 8 STM · 8 QTM
3-gen
rotation
<U,F,L>
One hand: needs L, B, S or E
Do U2 first (AUF) on the case as drawn. · Cubemuch
(U2) first, then:
x R' U R y U' R' U' R' U
8 HTM · 8 STM · 8 QTM
2-gen
rotation
oh
<U,R>
One hand: R and U only
Do U2 first (AUF) on the case as drawn. · Cubemuch
(U2) first, then:
y2 L' B L B' U' B' U' B
8 HTM · 8 STM · 8 QTM
3-gen
rotation
<U,L,B>
One hand: needs L, B, S or E
Do U2 first (AUF) on the case as drawn. · Cubemuch
(U) first, then:
y F U F' L' B' U2 B L
8 HTM · 8 STM · 9 QTM
rotation
<U,F,L,B>
One hand: needs L, B, S or E
Do U first (AUF) on the case as drawn. · Cubemuch
(U) first, then:
y' B U B' R' F' U2 F R
8 HTM · 8 STM · 9 QTM
rotation
<U,R,F,B>
One hand: needs L, B, S or E
Do U first (AUF) on the case as drawn. · Cubemuch
(U) first, then:
y2 L U L' B' R' U2 R B
8 HTM · 8 STM · 9 QTM
rotation
<U,R,L,B>
One hand: needs L, B, S or E
Do U first (AUF) on the case as drawn. · Cubemuch
(U2) first, then:
y L' y' U L' U L y L
6 HTM · 6 STM · 6 QTM
2-gen
rotation
<U,L>
One hand: needs L, B, S or E
Do U2 first (AUF) on the case as drawn. · Cubemuch
(U) first, then:
x Lw U Lw' y2 U' Lw' U2 Lw U
8 HTM · 8 STM · 9 QTM
2-gen
rotation
<U,L>
One hand: needs L, B, S or E
Do U first (AUF) on the case as drawn. · Cubemuch
How this case is verified
The case is the source's setup, checked against the source's case image. Setup: F' Rw' F2 Rw F U2. Every algorithm above was run by our logic engine from that state and reaches "els".