ELS E3
ELS
Find the slot's edge and count the bad edges in the top layer.
Your status
Algorithms (24)
R U2 B U' L U' L' B' R'
My choice
9 HTM · 9 STM · 10 QTM
rotationless
<U,R,L,B>
One hand: needs L, B, S or E
Cubemuch
R B L U L' U B' U2 R'
9 HTM · 9 STM · 10 QTM
rotationless
<U,R,L,B>
One hand: needs L, B, S or E
Cubemuch
F' L' B' U' B U' L U2 F
9 HTM · 9 STM · 10 QTM
rotationless
<U,F,L,B>
One hand: needs L, B, S or E
Cubemuch
x U' Rw' U B' U2 B Rw B U
9 HTM · 9 STM · 10 QTM
3-gen
rotation
<U,R,B>
One hand: needs L, B, S or E
Cubemuch
x U' B' Rw' B' U2 B U' Rw U
9 HTM · 9 STM · 10 QTM
3-gen
rotation
<U,R,B>
One hand: needs L, B, S or E
Cubemuch
y' B Rw U B U' B Rw' U2 B'
9 HTM · 9 STM · 10 QTM
3-gen
rotation
<U,R,B>
One hand: needs L, B, S or E
Cubemuch
y' B U2 Rw B' U B' U' Rw' B'
9 HTM · 9 STM · 10 QTM
3-gen
rotation
<U,R,B>
One hand: needs L, B, S or E
Cubemuch
y L' B' R' U' R U' B U2 L
9 HTM · 9 STM · 10 QTM
rotation
<U,R,L,B>
One hand: needs L, B, S or E
Cubemuch
y' B L F U F' U L' U2 B'
9 HTM · 9 STM · 10 QTM
rotation
<U,F,L,B>
One hand: needs L, B, S or E
Cubemuch
F R' F' R2 U2 R2 F R F'
9 HTM · 9 STM · 12 QTM
3-gen
rotationless
<U,R,F>
One hand: R, U and M with F or D
Cubemuch
Rw U2 Rw' U2 Rw U' Rw' U2 Rw U2 Rw'
11 HTM · 11 STM · 15 QTM
2-gen
rotationless
oh
<U,R>
One hand: R and U only
Cubemuch
y F R B U B' U R' U2 F'
9 HTM · 9 STM · 10 QTM
rotation
<U,R,F,B>
One hand: needs L, B, S or E
Cubemuch
y F U2 R U' B U' B' R' F'
9 HTM · 9 STM · 10 QTM
rotation
<U,R,F,B>
One hand: needs L, B, S or E
Cubemuch
Rw U2 Rw' U2 Rw U Rw' U2 Rw U2 Rw'
11 HTM · 11 STM · 15 QTM
2-gen
rotationless
oh
<U,R>
One hand: R and U only
Cubemuch
y' B U2 L U' F U' F' L' B'
9 HTM · 9 STM · 10 QTM
rotation
<U,F,L,B>
One hand: needs L, B, S or E
Cubemuch
y' R' F' L' U' L U' F U2 R
9 HTM · 9 STM · 10 QTM
rotation
<U,R,F,L>
One hand: needs L, B, S or E
Cubemuch
y2 B' U2 Lw' B U' B U Lw B
9 HTM · 9 STM · 10 QTM
3-gen
rotation
<U,L,B>
One hand: needs L, B, S or E
Cubemuch
y2 B' Lw' U' B' U B' Lw U2 B
9 HTM · 9 STM · 10 QTM
3-gen
rotation
<U,L,B>
One hand: needs L, B, S or E
Cubemuch
y2 B' R' F' U' F U' R U2 B
9 HTM · 9 STM · 10 QTM
rotation
<U,R,F,B>
One hand: needs L, B, S or E
Cubemuch
y2 L F R U R' U F' U2 L'
9 HTM · 9 STM · 10 QTM
rotation
<U,R,F,L>
One hand: needs L, B, S or E
Cubemuch
L F2 L' U2 L F L' U2 L F2 L'
11 HTM · 11 STM · 15 QTM
3-gen
rotationless
<U,F,L>
One hand: needs L, B, S or E
Cubemuch
x R' U R y U2 R' y R U' R' U2
9 HTM · 9 STM · 11 QTM
2-gen
rotation
oh
<U,R>
One hand: R and U only
Cubemuch
x U2 L U L' y' L y' U2 L' U' L
9 HTM · 9 STM · 11 QTM
2-gen
rotation
<U,L>
One hand: needs L, B, S or E
Cubemuch
y R' F2 R U2 R' F R U2 R' F2 R
11 HTM · 11 STM · 15 QTM
3-gen
rotation
<U,R,F>
One hand: R, U and M with F or D
Cubemuch
How this case is verified
The case is the source's setup, checked against the source's case image. Setup: Rw U2 Rw' U2 Rw U' Rw' U2 Rw U2 Rw' U2. Every algorithm above was run by our logic engine from that state and reaches "els".