Speedsolving
Both hands and full sight, after up to fifteen seconds of inspection: the time is all that counts.
Systems
CFOP (Fridrich)
Cross, first two layers, orientation, permutation: the most widely used speed method.
Cross
→
F2L
→
OLL
→
PLL
Last slot
One-look last layer
Standard
1981
Layer by layer (beginner)
The method almost everyone learns first: the cross, the first layer, the middle edges, then the last layer in small steps.
Bottom layer
→
Top layer
Standard
1978
Roux (Gilles Roux)
Two 1x2x3 blocks, the last-layer corners (CMLL), then the last six edges with M and U turns.
Blocks
→
CMLL
→
Last six edges
Common
2003
ZZ (Zbigniew Zborowski)
Orient every edge first, then solve F2L with only R, U and L turns, and finish the last layer with fewer cases.
EOLine
→
F2L
→
Last layer
Variants: fewer last-layer cases
Specialist
2006
ZB (Zborowski-Bruchem)
CFOP's cross and pairs, then a last pair that also orients the last layer's edges, so one ZBLL solves the whole last layer.
Cross and three pairs
→
ZBLS
→
ZBLL
Specialist
2002
Mehta (6CP)
A 1x2x3 block, most of the belt, edge orientation with the last belt edge, then the corners left and the edges left.
First block
→
3QB
→
EOLE
→
6CO
→
6CP
→
L5EP
Niche
2020
Heise (Ryan Heise)
Pure block building: squares, then the first two layers with the edges oriented, then the last corners by a commutator.
Squares
→
Matching and edge orientation
→
Edges and two corners
→
Last three corners
Niche
2003
Waterman (Marc Waterman)
Corners first: a layer, the other layer's corners, then the edges, ending like Roux.
Corners first
→
Edges
Historical
1982
Petrus (Lars Petrus)
Build a 2x2x2 block, extend it to 2x2x3, orient the edges, finish F2L with R and U, then the last layer.
Blocks
→
Edge orientation
→
F2L
→
Last layer
Historical
1981