PX
Algorithms (3)
3Rw 3L' D' 3L U' 3L' D 3L U 3Rw'
My choice
14 HTM · 10 STM · 14 QTM
rotationless
<U,R,D,L>
One hand: needs L, B, S or E
BLDDB, on 5 solvers' sheets
L' 3D' L' U L 3D L' U' L2
11 HTM · 9 STM · 12 QTM
3-gen
rotationless
<U,D,L>
One hand: needs L, B, S or E
BLDDB, on 2 solvers' sheets
D' 3L U R U' 3L2 U R' U' 3L D
14 HTM · 11 STM · 16 QTM
rotationless
<U,R,D,L>
One hand: needs L, B, S or E
BLDDB, on 2 solvers' sheets
How this case is verified
The case is the source's setup (or, where it has none, another source algorithm reversed). Setup: L2 U L 3D' L' U' L 3D L. Every algorithm above was run by our logic engine from that state and reaches "solved".