Three flipped 27
OLL parity (3 flips)
Count the flipped dedges (three here), then read the corner shape.
Your status
Algorithms (31)
(U) first, then:
Rw' U2 2R U2 Rw' x' U2 2R' U' R' U' Rw' U2 Rw U R
U' Rw R U2 x
My choice
21 HTM · 19 STM · 26 QTM
2-gen
rotation
oh
<U,R>
One hand: R and U only
Do U first (AUF) on the case as drawn. · Cubemuch
x' U 3Rw F Rw2 B2 U2 Lw U2 Rw' U2 Rw U2 F2 Rw F2
Lw' B2 Rw2 F' 3Rw' U' x
21 HTM · 21 STM · 31 QTM
rotation
<U,R,F,L,B>
One hand: needs L, B, S or E
Cubemuch
(U) first, then:
Rw U Rw U2 Rw U2 Rw U Rw' U2 2R' U2 Rw' U Rw U2
Rw U2 Rw U Rw
22 HTM · 21 STM · 28 QTM
2-gen
rotationless
oh
<U,R>
One hand: R and U only
Do U first (AUF) on the case as drawn. · Cubemuch
(U) first, then:
Rw' U' Rw' U2 Rw' U2 Rw' U' Rw U2 2R U2 Rw U' Rw' U2
Rw' U2 Rw' U' Rw'
22 HTM · 21 STM · 28 QTM
2-gen
rotationless
oh
<U,R>
One hand: R and U only
Do U first (AUF) on the case as drawn. · Cubemuch
(U) first, then:
2U2 2F' U 2F2 Lw2 U2 2F U2 B2 Lw2 2F2 U 2F 2U2 Lw2 B2
Lw2
24 HTM · 17 STM · 40 QTM
rotationless
<U,F,L,B>
One hand: needs L, B, S or E
Do U first (AUF) on the case as drawn. · Cubemuch
(U) first, then:
2U2 2F' U' 2F2 Lw2 U2 2F' U2 B2 Lw2 2F2 U' 2F 2U2 Lw2 B2
Lw2
24 HTM · 17 STM · 40 QTM
rotationless
<U,F,L,B>
One hand: needs L, B, S or E
Do U first (AUF) on the case as drawn. · Cubemuch
(U2) first, then:
Rw U2 x Rw U2 Rw U2 Rw' U2 Lw U2 Rw' U2 Rw U2 Rw'
U2 Rw' U F R U R' U' F'
24 HTM · 24 STM · 32 QTM
rotation
<U,R,F,L>
One hand: needs L, B, S or E
Do U2 first (AUF) on the case as drawn. · Cubemuch
(U) first, then:
R2 D' 2L D2 2R' B2 2R' D2 2L2 D2 F2 2R' B2 2R F2 2R2
D' R2
25 HTM · 18 STM · 38 QTM
rotationless
<R,F,D,L,B>
One hand: needs L, B, S or E
Do U first (AUF) on the case as drawn. · Cubemuch
(U) first, then:
Uw2 F2 Lw' U' L U Lw U2 Lw' U' L' U' 2L' U2 Lw' F2
2L F2 Lw' U2 Lw' 2L' F2 Uw2
27 HTM · 24 STM · 36 QTM
3-gen
rotationless
<U,F,L>
One hand: needs L, B, S or E
Do U first (AUF) on the case as drawn. · Cubemuch
(U) first, then:
Uw2 B2 Lw U L' U' Lw' U2 Lw U L U 2L U2 Lw B2
2L' B2 Lw U2 Lw 2L B2 Uw2
27 HTM · 24 STM · 36 QTM
3-gen
rotationless
<U,L,B>
One hand: needs L, B, S or E
Do U first (AUF) on the case as drawn. · Cubemuch
(U) first, then:
Rw U' R' U' 2R U' R U' 2R2 U R' U 2R' U R U
2R U2 2R' U2 Rw' 2R'
28 HTM · 22 STM · 32 QTM
2-gen
rotationless
oh
<U,R>
One hand: R and U only
Do U first (AUF) on the case as drawn. · Cubemuch
(U) first, then:
R2 2B' U' L2 2F2 L2 2F2 U 2B U 2F' U2 2F 2L2 3L2 2F
2L2 3L2 U R2
31 HTM · 20 STM · 48 QTM
rotationless
<U,R,F,L,B>
One hand: needs L, B, S or E
Do U first (AUF) on the case as drawn. · Cubemuch
(U) first, then:
y Rw U Rw2 U2 Rw2 U Rw' U Rw2 U Rw2 U2 Rw U' Rw'
U' Rw U' Rw U' Rw U' Rw' U2 Rw' U2 Rw U2 Rw2 U2 Rw'
y'
31 HTM · 31 STM · 42 QTM
2-gen
rotation
oh
<U,R>
One hand: R and U only
Do U first (AUF) on the case as drawn. · Cubemuch
R U R' F' R U R' F' Rw2 B2 U2 Lw U2 Rw' U2 Rw
U2 F2 Rw F2 Lw' B2 Rw2 F R U' R' F R U' R'
31 HTM · 31 STM · 41 QTM
rotationless
<U,R,F,L,B>
One hand: needs L, B, S or E
Cubemuch
(U) first, then:
y 2L 3L U 2R B2 2L' D2 2L' B2 2R2 B2 U2 2L' D2 2L
U2 2L2 B2 U' 2L' 3L' y'
32 HTM · 21 STM · 44 QTM
rotation
<U,R,D,L,B>
One hand: needs L, B, S or E
Do U first (AUF) on the case as drawn. · Cubemuch
(U) first, then:
y 2L 3L U 2R2 D2 2R' U2 2R D2 B2 2L2 B2 2R U2 2R
B2 2L' B2 U' 2L' 3L' y'
32 HTM · 21 STM · 44 QTM
rotation
<U,R,D,L,B>
One hand: needs L, B, S or E
Do U first (AUF) on the case as drawn. · Cubemuch
(U) first, then:
y 2L 3L U 2R U2 2R2 U2 2R' U2 F2 2R' F2 2R2 U2 2L
F2 2L' F2 2R2 U' 2L' 3L' y'
34 HTM · 22 STM · 48 QTM
rotation
<U,R,F,L>
One hand: needs L, B, S or E
Do U first (AUF) on the case as drawn. · Cubemuch
(U) first, then:
y 2L 3L U 2L 2R F2 2L B 2U' B D2 B' 2U B 2R'
D2 B2 2L2 F2 2R' U' 2L' 3L' y'
35 HTM · 23 STM · 42 QTM
rotation
<U,R,F,D,L,B>
One hand: needs L, B, S or E
Do U first (AUF) on the case as drawn. · Cubemuch
(U) first, then:
y 2L 3L U 2L 2R F2 2L B' 2D' B' D2 B 2D B' 2R'
D2 B2 2L2 F2 2R' U' 2L' 3L' y'
35 HTM · 23 STM · 42 QTM
rotation
<U,R,F,D,L,B>
One hand: needs L, B, S or E
Do U first (AUF) on the case as drawn. · Cubemuch
(U) first, then:
y 2L 3L U 2R' D2 2L' 2R' B2 D2 2L' B 2U B' D2 B
2U' B 2L D2 2R2 U' 2L' 3L' y'
35 HTM · 23 STM · 42 QTM
rotation
<U,R,D,L,B>
One hand: needs L, B, S or E
Do U first (AUF) on the case as drawn. · Cubemuch
(U) first, then:
y 2L 3L U 2R' D2 2L' 2R' B2 D2 2L' B' 2D B D2 B'
2D' B' 2L D2 2R2 U' 2L' 3L' y'
35 HTM · 23 STM · 42 QTM
rotation
<U,R,D,L,B>
One hand: needs L, B, S or E
Do U first (AUF) on the case as drawn. · Cubemuch
(U) first, then:
y 2L 3L U 2L' 2R' U2 2L' D' 2F D' B2 D 2F' D' 2R
B2 D2 2L2 U2 2R U' 2L' 3L' y'
35 HTM · 23 STM · 42 QTM
rotation
<U,R,F,D,L,B>
One hand: needs L, B, S or E
Do U first (AUF) on the case as drawn. · Cubemuch
(U) first, then:
y 2L 3L U 2L' 2R' U2 2L' D 2B D B2 D' 2B' D 2R
B2 D2 2L2 U2 2R U' 2L' 3L' y'
35 HTM · 23 STM · 42 QTM
rotation
<U,R,D,L,B>
One hand: needs L, B, S or E
Do U first (AUF) on the case as drawn. · Cubemuch
(U) first, then:
2L2 3L2 U' x' 2R2 U2 2L 3L 2R' U2 2R F2 U2 2R2 U2 2L'
3L' 2R x U2 2R U2 2R' U' 2L2 3L2
39 HTM · 24 STM · 58 QTM
rotation
<U,R,F,L>
One hand: needs L, B, S or E
Do U first (AUF) on the case as drawn. · Cubemuch
(U) first, then:
L R U2 L' R' U' L R U2 L2 x' U B2 2R2 U2 2R
D2 2R' U2 x' U2 2L2 U2 2R' B2 2R' U2 x 2L U' 2L' 3L'
U'
39 HTM · 30 STM · 54 QTM
rotation
<U,R,D,L,B>
One hand: needs L, B, S or E
Do U first (AUF) on the case as drawn. · Cubemuch
(U2) first, then:
F R B R 2R U2 2R' R' U2 R 2R B2 R 2R R 2R
U2 2R' R' U2 R 2R U2 B2 R 2R R 2R B R' F'
40 HTM · 31 STM · 47 QTM
rotationless
<U,R,F,B>
One hand: needs L, B, S or E
Do U2 first (AUF) on the case as drawn. · Cubemuch
(U) first, then:
R2 2F' U2 2B L2 2B' L2 2F2 U2 2F U2 2F' U2 L2 2B2 U'
2F2 3F2 L2 2F 3F L2 U L2 2F' 3F' R2
40 HTM · 27 STM · 60 QTM
rotationless
<U,R,F,L,B>
One hand: needs L, B, S or E
Do U first (AUF) on the case as drawn. · Cubemuch
(U) first, then:
y' 2R' U2 2L 3L 2L U 2R' U' F' R' F R2 U' 2R' U
R2 F' R F U 2R 2R U2 2R' U2 U' 2L' 3L' 2L' U2 2R
y
44 HTM · 31 STM · 50 QTM
rotation
<U,R,F,L>
One hand: needs L, B, S or E
Do U first (AUF) on the case as drawn. · Cubemuch
(U) first, then:
y2 3Uw' 2R2 3Uw2 2R 3Uw' 2R' 3Uw2 2R2 3Uw2 2R' 3Uw2 2R 3Uw2 2R' 3Uw2
2R2 3Uw2 2R2 3Uw2 2R2 3Uw2 2R 3Uw2 2R' 3Uw2 2R2 3Uw2 2R 3Uw' 2R' 3Uw2
2R2 3Uw y2
49 HTM · 33 STM · 76 QTM
2-gen
rotation
oh
<U,R>
One hand: R and U only
Do U first (AUF) on the case as drawn. · Cubemuch
(U) first, then:
2L2 3L2 U' 2L U2 2R' F2 2R D2 F2 2R F2 2R' Dw2 2L 2R
U' 2L' 2R' 2D2 2L 2R U 2L 2L 3L F2 2L U' 2L2 3L2
51 HTM · 31 STM · 68 QTM
rotationless
<U,R,F,D,L>
One hand: needs L, B, S or E
Do U first (AUF) on the case as drawn. · Cubemuch
(U) first, then:
2L2 3L2 U' 2R' U2 2L F2 2L' D2 F2 2L' F2 2L Dw2 2L' 2R'
U 2L 2R 2D2 2L' 2R' U' 2R' 2L 3L F2 2R' U' 2L2 3L2
51 HTM · 31 STM · 68 QTM
rotationless
<U,R,F,D,L>
One hand: needs L, B, S or E
Do U first (AUF) on the case as drawn. · Cubemuch
How this case is verified
The case is the source's setup (or, where it has none, another source algorithm reversed). Setup: x' U 3Rw F Rw2 B2 Lw F2 Rw' F2 U2 Rw' U2 Rw U2 Lw' U2 B2 Rw2 F' 3Rw' U' x. Every algorithm above was run by our logic engine from that state and reaches "oll-solved", keeping first-layers.