ZBLL T 20
ZZLL
ZBLL T
Read the corner orientation shape, then the corners' permutation, as for ZBLL; the edges are phased.
Your status
Algorithms (4)
(U') first, then:
y' R U R' U' R U' R' L U' R U R' L'
My choice
13 HTM · 13 STM · 13 QTM
3-gen
rotation
<U,R,L>
One hand: needs L, B, S or E
Do U' first (AUF) on the case as drawn. · SpeedCubeDB, 5 votes
(U') first, then:
y' R U S' R' U' R S R2 F R F'
13 HTM · 11 STM · 14 QTM
rotation
<U,R,F,S>
One hand: needs L, B, S or E
Do U' first (AUF) on the case as drawn. · SpeedCubeDB, 4 votes
(U') first, then:
y2 x' D R U' R' U R' U' D R' U R D2 x
12 HTM · 12 STM · 13 QTM
3-gen
rotation
<U,R,D>
One hand: R, U and M with F or D
Do U' first (AUF) on the case as drawn. · SpeedCubeDB, 2 votes
(U') first, then:
F U R' F2 R U' F' U' R U2 R' r U r' U2
15 HTM · 15 STM · 18 QTM
3-gen
rotationless
<U,R,F>
One hand: R, U and M with F or D
Do U' first (AUF) on the case as drawn. · SpeedCubeDB, 1 votes
How this case is verified
The case is the source's setup, checked against the source's case image. Setup: U' L R U' R' U L' R U R' U R U' R' y U. Every algorithm above was run by our logic engine from that state and reaches "pll-solved", keeping f2l.