T
ZZLL
PLL
Read the corner orientation shape, then the corners' permutation, as for ZBLL; the edges are phased.
Your status
Algorithms (4)
R U R' U' R' F R2 U' R' U' R U R' F'
My choice
14 HTM · 14 STM · 15 QTM
3-gen
rotationless
<U,R,F>
One hand: R, U and M with F or D
SpeedCubeDB, 224 votes · Listed as one-handed by CubeSkills (its suggested algorithm)
l b d' L' U' F U2 L' U' L' U L U' f' S M
r u E U' R'
24 HTM · 21 STM · 25 QTM
rotationless
<U,R,F,D,L,B,M,E,S>
One hand: needs L, B, S or E
SpeedCubeDB, 35 votes
R U R' U' R' F R2 U' R' U F' L' U L
14 HTM · 14 STM · 15 QTM
rotationless
<U,R,F,L>
One hand: needs L, B, S or E
SpeedCubeDB, 19 votes
R2 u R2 u' R2 F2 u' F2 u F2
10 HTM · 10 STM · 16 QTM
3-gen
rotationless
<U,R,F>
One hand: R, U and M with F or D
SpeedCubeDB, 19 votes
How this case is verified
The case is the source's setup, checked against the source's case image. Setup: F R U' R' U R U R2' F' R U R U' R'. Every algorithm above was run by our logic engine from that state and reaches "pll-solved", keeping f2l.