ZBLL T 67
2GLL
ZBLL T
The corners need no swap, so read the corner orientation shape first, as for ZBLL, then the edges.
Your status
Algorithms (5)
(U') first, then:
y' R' U' R2 U R2 U R2 U2 R' U R' U R
My choice
13 HTM · 13 STM · 17 QTM
2-gen
rotation
oh
<U,R>
One hand: R and U only
Do U' first (AUF) on the case as drawn. · SpeedCubeDB, 12 votes
(U') first, then:
R U2 R' U2 R' U2 R U R U' R' U R' U R
15 HTM · 15 STM · 18 QTM
2-gen
rotationless
oh
<U,R>
One hand: R and U only
Do U' first (AUF) on the case as drawn. · SpeedCubeDB, 6 votes
(U2) first, then:
R' U' R2 U R2 U R2 U2 R' U R' U R
13 HTM · 13 STM · 17 QTM
2-gen
rotationless
oh
<U,R>
One hand: R and U only
Do U2 first (AUF) on the case as drawn. · Cubemuch
(U') first, then:
L' U L2 F' L' F r' F U' F U F r
13 HTM · 13 STM · 14 QTM
rotationless
<U,R,F,L>
One hand: needs L, B, S or E
Do U' first (AUF) on the case as drawn. · SpeedCubeDB, 2 votes
(U') first, then:
y L' U' L2 U L2 U L2 U2 L' U L' U L
13 HTM · 13 STM · 17 QTM
2-gen
rotation
<U,L>
One hand: needs L, B, S or E
Do U' first (AUF) on the case as drawn. · SpeedCubeDB, 1 votes
How this case is verified
The case is the source's setup, checked against the source's case image. Setup: U' R' U' R U' R U2' R2' U' R2' U' R2' U R y U. Every algorithm above was run by our logic engine from that state and reaches "pll-solved", keeping f2l.