ZBLL T 63
2GLL
ZBLL T
The corners need no swap, so read the corner orientation shape first, as for ZBLL, then the edges.
Your status
Algorithms (5)
(U') first, then:
y' R U R' U R U' R' U R' U' R2 U' R2 U2 R
My choice
15 HTM · 15 STM · 18 QTM
2-gen
rotation
oh
<U,R>
One hand: R and U only
Do U' first (AUF) on the case as drawn. · SpeedCubeDB, 13 votes
(U') first, then:
y R' U R U2 R' U' R U' R U R' U' R' U' R
U2 R U2 R'
19 HTM · 19 STM · 22 QTM
2-gen
rotation
oh
<U,R>
One hand: R and U only
Do U' first (AUF) on the case as drawn. · SpeedCubeDB, 1 votes
(U') first, then:
R U' R U2 R U2 R' U R U R' U' R' U R' U'
16 HTM · 16 STM · 18 QTM
2-gen
rotationless
oh
<U,R>
One hand: R and U only
Do U' first (AUF) on the case as drawn. · SpeedCubeDB, 0 votes
(U') first, then:
R U' R U2 R U2 R' U R U R' U' R' U R'
15 HTM · 15 STM · 17 QTM
2-gen
rotationless
oh
<U,R>
One hand: R and U only
Do U' first (AUF) on the case as drawn. · Cubemuch
(U') first, then:
y R' F' U' F U' R U R2 F R F' U R
13 HTM · 13 STM · 14 QTM
3-gen
rotation
<U,R,F>
One hand: R, U and M with F or D
Do U' first (AUF) on the case as drawn. · SpeedCubeDB, 0 votes
How this case is verified
The case is the source's setup, checked against the source's case image. Setup: U' R' U2' R2' U R2' U R U' R U R' U' R U' R' y U. Every algorithm above was run by our logic engine from that state and reaches "pll-solved", keeping f2l.