ZBLL Pi 72
2GLL
ZBLL Pi
The corners need no swap, so read the corner orientation shape first, as for ZBLL, then the edges.
Your status
Algorithms (9)
R U R2 U' R2 U' R2 U2 R2 U' R' U R U2 R'
My choice
15 HTM · 15 STM · 21 QTM
2-gen
rotationless
oh
<U,R>
One hand: R and U only
SpeedCubeDB, 5 votes
R U R' U' R' U' R U R U R' U' R' U R U'
R U' R'
19 HTM · 19 STM · 19 QTM
2-gen
rotationless
oh
<U,R>
One hand: R and U only
SpeedCubeDB, 3 votes
y' R' U2 R U R' U' R2 U2 R2 U' R2 U' R2 U R
15 HTM · 15 STM · 21 QTM
2-gen
rotation
oh
<U,R>
One hand: R and U only
Cubemuch
y R U2 R' U' R U R2 U2 R2 U R2 U R2 U' R'
15 HTM · 15 STM · 21 QTM
2-gen
rotation
oh
<U,R>
One hand: R and U only
Cubemuch
(U2) first, then:
x Rw2 U2 Rw2 y' Rw U' Rw2 y2 U2 Rw' y Rw U2 Rw2 U
Rw' y2 Rw
14 HTM · 14 STM · 21 QTM
2-gen
rotation
oh
<U,R>
One hand: R and U only
Do U2 first (AUF) on the case as drawn. · Cubemuch
(U2) first, then:
x' Rw2 U2 Rw2 y Rw' U Rw2 y2 U2 Rw y' Rw' U2 Rw2 U'
Rw y2 Rw'
14 HTM · 14 STM · 21 QTM
2-gen
rotation
oh
<U,R>
One hand: R and U only
Do U2 first (AUF) on the case as drawn. · Cubemuch
y Rw' y2 Rw U' Rw2 U2 Rw' y' Rw y2 U2 Rw2 U Rw' y
Rw2 U2 Rw2
14 HTM · 14 STM · 21 QTM
2-gen
rotation
oh
<U,R>
One hand: R and U only
Cubemuch
F R U R' U' R U R' U' F' R U R' U' M' U
R U' r'
20 HTM · 19 STM · 20 QTM
rotationless
<U,R,F,M>
One hand: R, U and M with F or D
SpeedCubeDB, 11 votes
S R' U2 R2 U S R2 S' U' R2 U2 R S'
17 HTM · 13 STM · 22 QTM
3-gen
rotationless
<U,R,S>
One hand: needs L, B, S or E
SpeedCubeDB, 1 votes
How this case is verified
The case is the source's setup, checked against the source's case image. Setup: R U2' R' U' R U R2' U2' R2' U R2' U R2' U' R'. Every algorithm above was run by our logic engine from that state and reaches "pll-solved", keeping f2l.