ZBLL Pi 64

2GLL
ZBLL Pi
The corners need no swap, so read the corner orientation shape first, as for ZBLL, then the edges.
Your status
Recognition & spaced review

Algorithms (5)

(U) first, then:
y R' U2 R U2 R' U R U2 R' U R U2 R' U' R
My choice
15 HTM · 15 STM · 19 QTM
2-gen
rotation
oh
<U,R>
One hand: R and U only
Do U first (AUF) on the case as drawn. · SpeedCubeDB, 4 votes
(U) first, then:
y2 R U R' U' R2 U R' U R U2 R2 U' R U R'
15 HTM · 15 STM · 18 QTM
2-gen
rotation
oh
<U,R>
One hand: R and U only
Do U first (AUF) on the case as drawn. · SpeedCubeDB, 3 votes
(U) first, then:
R U2 R' U' R' U' R' U' R U R' U' R2 U2 R
15 HTM · 15 STM · 18 QTM
2-gen
rotationless
oh
<U,R>
One hand: R and U only
Do U first (AUF) on the case as drawn. · Cubemuch
(U) first, then:
y2 S' U2 S R U2 R2 U' R2 U R2 U2 R'
14 HTM · 12 STM · 20 QTM
3-gen
rotation
<U,R,S>
One hand: needs L, B, S or E
Do U first (AUF) on the case as drawn. · SpeedCubeDB, 1 votes
(U) first, then:
y L' U2 R U' L U L' U' L U L' R' U2 L
14 HTM · 14 STM · 16 QTM
3-gen
rotation
<U,R,L>
One hand: needs L, B, S or E
Do U first (AUF) on the case as drawn. · SpeedCubeDB, 0 votes

How this case is verified

The case is the source's setup, checked against the source's case image. Setup: U R' U R U2' R' U' R U2' R' U' R U2' R' U2' R y' U'. Every algorithm above was run by our logic engine from that state and reaches "pll-solved", keeping f2l.