ZBLL L 64
2GLL
ZBLL L
The corners need no swap, so read the corner orientation shape first, as for ZBLL, then the edges.
Your status
Algorithms (5)
(U) first, then:
y R2 U' R U R U' R' U' R U' R' U R' U R2
My choice
15 HTM · 15 STM · 17 QTM
2-gen
rotation
oh
<U,R>
One hand: R and U only
Do U first (AUF) on the case as drawn. · SpeedCubeDB, 5 votes
(U) first, then:
y2 R' U2 R U R' U R2 U2 R' U' R U R' U' R
U' R'
17 HTM · 17 STM · 20 QTM
2-gen
rotation
oh
<U,R>
One hand: R and U only
Do U first (AUF) on the case as drawn. · SpeedCubeDB, 2 votes
(U) first, then:
y' R' U2 R2 U2 R U' R U R' U2 R' U2 R' U2 R
15 HTM · 15 STM · 21 QTM
2-gen
rotation
oh
<U,R>
One hand: R and U only
Do U first (AUF) on the case as drawn. · SpeedCubeDB, 0 votes
R U2 R U R2 U R' U' R U R' U2 R' U R'
15 HTM · 15 STM · 18 QTM
2-gen
rotationless
oh
<U,R>
One hand: R and U only
Cubemuch
(U) first, then:
y' r U r' U R U' R' U R U' R' M' U R U2
r'
17 HTM · 16 STM · 18 QTM
3-gen
rotation
oh
<U,R,M>
One hand: R, U and M
Do U first (AUF) on the case as drawn. · SpeedCubeDB, 0 votes
How this case is verified
The case is the source's setup, checked against the source's case image. Setup: U R2' U' R U' R U R' U R U R' U' R' U R2' y' U'. Every algorithm above was run by our logic engine from that state and reaches "pll-solved", keeping f2l.