Ua
2GLL
PLL
The corners need no swap, so read the corner orientation shape first, as for ZBLL, then the edges.
Your status
Algorithms (6)
R U R' U R' U' R2 U' R' U R' U R
My choice
13 HTM · 13 STM · 14 QTM
2-gen
rotationless
oh
<U,R>
One hand: R and U only
SpeedCubeDB, 120 votes
y2 R U' R U R U R U' R' U' R2
11 HTM · 11 STM · 12 QTM
2-gen
rotation
oh
<U,R>
One hand: R and U only
SpeedCubeDB, 72 votes
(U2) first, then:
(R U' R U) R U (R U' R' U') R2
11 HTM · 11 STM · 12 QTM
2-gen
rotationless
oh
<U,R>
One hand: R and U only
Do U2 first (AUF) on the case as drawn. · CubeSkills · Listed as one-handed by CubeSkills (its suggested algorithm)
(U2) first, then:
y2 (R2 U' R' U') R U R U (R U' R)
11 HTM · 11 STM · 12 QTM
2-gen
rotation
oh
<U,R>
One hand: R and U only
Do U2 first (AUF) on the case as drawn. · CubeSkills · Listed as one-handed by CubeSkills
y2 M2 U M U2 M' U M2
11 HTM · 7 STM · 16 QTM
2-gen
rotation
oh
<U,M>
One hand: R, U and M
SpeedCubeDB, 137 votes
y R2 U' S' U2 S U' R2
9 HTM · 7 STM · 12 QTM
3-gen
rotation
<U,R,S>
One hand: needs L, B, S or E
SpeedCubeDB, 81 votes
How this case is verified
The case is the source's setup, checked against the source's case image. Setup: M2' U' M' U2' M U' M2'. Every algorithm above was run by our logic engine from that state and reaches "pll-solved", keeping f2l.