ELS E5 (52)
OLS-FE
Spot the flipped edge in the slot, then read the last layer's orientation.
Your status
Algorithms (22)
(U) first, then:
R U2 R' B L U L' U' B' U F' U' F
My choice
13 HTM · 13 STM · 14 QTM
rotationless
<U,R,F,L,B>
One hand: needs L, B, S or E
Do U first (AUF) on the case as drawn. · Cubemuch
(U) first, then:
R U2 R' U R B U B' U' R' F' U' F
13 HTM · 13 STM · 14 QTM
rotationless
<U,R,F,B>
One hand: needs L, B, S or E
Do U first (AUF) on the case as drawn. · Cubemuch
(U) first, then:
Rw U B' U' Rw U B' Rw' B Rw B2 U' Rw2
13 HTM · 13 STM · 15 QTM
3-gen
rotationless
<U,R,B>
One hand: needs L, B, S or E
Do U first (AUF) on the case as drawn. · Cubemuch
(U) first, then:
y' B U2 B' U B L U L' U' B' R' U' R
13 HTM · 13 STM · 14 QTM
rotation
<U,R,L,B>
One hand: needs L, B, S or E
Do U first (AUF) on the case as drawn. · Cubemuch
F2 L F L' U F U' R U R' U R U' R'
14 HTM · 14 STM · 15 QTM
rotationless
<U,R,F,L>
One hand: needs L, B, S or E
Cubemuch
(U) first, then:
x Lw U2 Lw' B Lw B U B' U' Lw' U' B' U
13 HTM · 13 STM · 14 QTM
3-gen
rotation
<U,L,B>
One hand: needs L, B, S or E
Do U first (AUF) on the case as drawn. · Cubemuch
(U') first, then:
y Lw' U Lw L' U L U' Lw' U L U2 L' U Lw
14 HTM · 14 STM · 15 QTM
2-gen
rotation
<U,L>
One hand: needs L, B, S or E
Do U' first (AUF) on the case as drawn. · Cubemuch
(U) first, then:
y' B U2 B' L F U F' U' L' U R' U' R
13 HTM · 13 STM · 14 QTM
rotation
<U,R,F,L,B>
One hand: needs L, B, S or E
Do U first (AUF) on the case as drawn. · Cubemuch
(U') first, then:
B' y' B Lw' B Lw U' B Lw U2 Lw' B y B
12 HTM · 12 STM · 13 QTM
3-gen
rotation
<U,L,B>
One hand: needs L, B, S or E
Do U' first (AUF) on the case as drawn. · Cubemuch
(U) first, then:
y F U2 F' R B U B' U' R' U L' U' L
13 HTM · 13 STM · 14 QTM
rotation
<U,R,F,L,B>
One hand: needs L, B, S or E
Do U first (AUF) on the case as drawn. · Cubemuch
(U') first, then:
y' L' B L R' U R U' L' B R B2 R' B L
14 HTM · 14 STM · 15 QTM
rotation
<U,R,L,B>
One hand: needs L, B, S or E
Do U' first (AUF) on the case as drawn. · Cubemuch
(U') first, then:
B' R B F' U F U' B' R F R2 F' R B
14 HTM · 14 STM · 15 QTM
rotationless
<U,R,F,B>
One hand: needs L, B, S or E
Do U' first (AUF) on the case as drawn. · Cubemuch
y' Rw' B' U Rw U' Rw' y' U2 B U B' Rw U
12 HTM · 12 STM · 13 QTM
3-gen
rotation
<U,R,B>
One hand: needs L, B, S or E
Cubemuch
(U2) first, then:
z U' B Rw' U B2 U' B' Rw' U Rw2 U B'
12 HTM · 12 STM · 14 QTM
3-gen
rotation
<U,R,B>
One hand: needs L, B, S or E
Do U2 first (AUF) on the case as drawn. · Cubemuch
(U) first, then:
L F' L' F U F' U F2 U2 F' U R U' R'
14 HTM · 14 STM · 16 QTM
rotationless
<U,R,F,L>
One hand: needs L, B, S or E
Do U first (AUF) on the case as drawn. · Cubemuch
(U) first, then:
y F U2 F' U F R U R' U' F' L' U' L
13 HTM · 13 STM · 14 QTM
rotation
<U,R,F,L>
One hand: needs L, B, S or E
Do U first (AUF) on the case as drawn. · Cubemuch
y2 B U Lw U Lw' U' Lw U2 Lw' B' U Lw' B Lw
14 HTM · 14 STM · 15 QTM
3-gen
rotation
<U,L,B>
One hand: needs L, B, S or E
Cubemuch
(U) first, then:
y2 L U2 L' F R U R' U' F' U B' U' B
13 HTM · 13 STM · 14 QTM
rotation
<U,R,F,L,B>
One hand: needs L, B, S or E
Do U first (AUF) on the case as drawn. · Cubemuch
(U) first, then:
z B Rw2 B2 Rw' B' Rw B R' B R Rw2 B'
12 HTM · 12 STM · 15 QTM
2-gen
rotation
<R,B>
One hand: needs L, B, S or E
Do U first (AUF) on the case as drawn. · Cubemuch
(U2) first, then:
y2 B' U' B U' L U2 L' U B' U B L U L'
14 HTM · 14 STM · 15 QTM
3-gen
rotation
<U,L,B>
One hand: needs L, B, S or E
Do U2 first (AUF) on the case as drawn. · Cubemuch
(U') first, then:
y2 Rw U B' Rw' B' Rw U2 Rw' B Rw2 B Rw2
12 HTM · 12 STM · 15 QTM
3-gen
rotation
<U,R,B>
One hand: needs L, B, S or E
Do U' first (AUF) on the case as drawn. · Cubemuch
x U2 L U L' y' L U x' L' U L U' L U L'
U'
14 HTM · 14 STM · 15 QTM
2-gen
rotation
<U,L>
One hand: needs L, B, S or E
Cubemuch
How this case is verified
The case is the source's setup, checked against the source's case image. Setup: F' U F R U B U' B' R' U' R U2 R' U'. Every algorithm above was run by our logic engine from that state and reaches "f2l-oll".