ELS F5 (268)

HLS
1C1E
The source groups the cases by how many of the last layer's own corners (C) and edges (E), the pair aside, already show the top colour on top (3C3E: all of them); read that first, then the corners' top colours.
Your status
Recognition & spaced review

Algorithms (14)

(U) first, then:
R' U2 R' B' R2 B2 U' B' U R' U2 R
My choice
12 HTM · 12 STM · 16 QTM
3-gen
rotationless
<U,R,B>
One hand: needs L, B, S or E
Do U first (AUF) on the case as drawn. · Cubemuch
(U2) first, then:
y L' U' L B L U L' U' L U L' U' B'
13 HTM · 13 STM · 13 QTM
3-gen
rotation
<U,L,B>
One hand: needs L, B, S or E
Do U2 first (AUF) on the case as drawn. · Cubemuch
(U') first, then:
R2 U B R U R' U' B2 R' B U' R2
12 HTM · 12 STM · 15 QTM
3-gen
rotationless
<U,R,B>
One hand: needs L, B, S or E
Do U' first (AUF) on the case as drawn. · Cubemuch
(U2) first, then:
y L' B' U' B L U L' U L U' L' U2 L
13 HTM · 13 STM · 14 QTM
3-gen
rotation
<U,L,B>
One hand: needs L, B, S or E
Do U2 first (AUF) on the case as drawn. · Cubemuch
(U2) first, then:
F' L' U' L F U F' U F U' F' U2 F
13 HTM · 13 STM · 14 QTM
3-gen
rotationless
<U,F,L>
One hand: needs L, B, S or E
Do U2 first (AUF) on the case as drawn. · Cubemuch
(U2) first, then:
y L' U' B L B' U2 B' U B U' B' U2 B
13 HTM · 13 STM · 15 QTM
3-gen
rotation
<U,L,B>
One hand: needs L, B, S or E
Do U2 first (AUF) on the case as drawn. · Cubemuch
(U) first, then:
y' B' U' Lw U' B U' B' U' Lw' U' B' U2 B
13 HTM · 13 STM · 14 QTM
3-gen
rotation
<U,L,B>
One hand: needs L, B, S or E
Do U first (AUF) on the case as drawn. · Cubemuch
(U2) first, then:
y' R' F' U' F R U R' U R U' R' U2 R
13 HTM · 13 STM · 14 QTM
3-gen
rotation
<U,R,F>
One hand: R, U and M with F or D
Do U2 first (AUF) on the case as drawn. · Cubemuch
(U2) first, then:
y2 B' R' U' R B U B' U B U' B' U2 B
13 HTM · 13 STM · 14 QTM
3-gen
rotation
<U,R,B>
One hand: needs L, B, S or E
Do U2 first (AUF) on the case as drawn. · Cubemuch
y2 B' U' B U Rw2 B' Rw' U2 B U' B Rw'
12 HTM · 12 STM · 14 QTM
3-gen
rotation
<U,R,B>
One hand: needs L, B, S or E
Cubemuch
(U2) first, then:
y' R' U2 R2 B' R' y R B' R U' R' U B
12 HTM · 12 STM · 14 QTM
3-gen
rotation
<U,R,B>
One hand: needs L, B, S or E
Do U2 first (AUF) on the case as drawn. · Cubemuch
(U2) first, then:
y L' y' L' U' L y L U L' U L U' L' U2 L
13 HTM · 13 STM · 14 QTM
2-gen
rotation
<U,L>
One hand: needs L, B, S or E
Do U2 first (AUF) on the case as drawn. · Cubemuch
(U2) first, then:
y L' U' L U' L y L U L' U' L U L' y' U' L'
14 HTM · 14 STM · 14 QTM
2-gen
rotation
<U,L>
One hand: needs L, B, S or E
Do U2 first (AUF) on the case as drawn. · Cubemuch
(U2) first, then:
y L' y' U2 L' U L y L2 U2 L' U' L U' L'
12 HTM · 12 STM · 15 QTM
2-gen
rotation
<U,L>
One hand: needs L, B, S or E
Do U2 first (AUF) on the case as drawn. · Cubemuch

How this case is verified

The case is the source's setup, checked against the source's case image. Setup: R' U2 R U' B U B2 R2 B R U2 R U'. Every algorithm above was run by our logic engine from that state and reaches "f2l-oll".