ELS E5
ELS
Find the slot's edge and count the bad edges in the top layer.
Your status
Algorithms (31)
(U2) first, then:
Lw' U R U2 Rw' U' L F
My choice
8 HTM · 8 STM · 9 QTM
rotationless
<U,R,F,L>
One hand: needs L, B, S or E
Do U2 first (AUF) on the case as drawn. · Cubemuch
(U') first, then:
F' Rw' F Rw2 U' Rw' F2
7 HTM · 7 STM · 9 QTM
3-gen
rotationless
<U,R,F>
One hand: R, U and M with F or D
Do U' first (AUF) on the case as drawn. · Cubemuch
R U R' U2 F' L' U2 L F
9 HTM · 9 STM · 11 QTM
rotationless
<U,R,F,L>
One hand: needs L, B, S or E
Cubemuch
R U2 R' F' U L' U2 L F
9 HTM · 9 STM · 11 QTM
rotationless
<U,R,F,L>
One hand: needs L, B, S or E
Cubemuch
(U') first, then:
R U2 R' U F' L' U2 L F
9 HTM · 9 STM · 11 QTM
rotationless
<U,R,F,L>
One hand: needs L, B, S or E
Do U' first (AUF) on the case as drawn. · Cubemuch
(U') first, then:
R' F R F' U' R' F R F'
9 HTM · 9 STM · 9 QTM
3-gen
rotationless
<U,R,F>
One hand: R, U and M with F or D
Do U' first (AUF) on the case as drawn. · Cubemuch
(U2) first, then:
R U' R' U' F' U L' U2 L F
10 HTM · 10 STM · 11 QTM
rotationless
<U,R,F,L>
One hand: needs L, B, S or E
Do U2 first (AUF) on the case as drawn. · Cubemuch
(U2) first, then:
R U R' U F' U L' U2 L F
10 HTM · 10 STM · 11 QTM
rotationless
<U,R,F,L>
One hand: needs L, B, S or E
Do U2 first (AUF) on the case as drawn. · Cubemuch
(U) first, then:
R U2 R' F' U L' U L U F
10 HTM · 10 STM · 11 QTM
rotationless
<U,R,F,L>
One hand: needs L, B, S or E
Do U first (AUF) on the case as drawn. · Cubemuch
(U2) first, then:
R U2 B U B' U B' R B R2
10 HTM · 10 STM · 12 QTM
3-gen
rotationless
<U,R,B>
One hand: needs L, B, S or E
Do U2 first (AUF) on the case as drawn. · Cubemuch
(U2) first, then:
R y R U' x R2 U R U2
7 HTM · 7 STM · 9 QTM
2-gen
rotation
oh
<U,R>
One hand: R and U only
Do U2 first (AUF) on the case as drawn. · Cubemuch
(U) first, then:
R U2 B U B' U2 B' R B R2
10 HTM · 10 STM · 13 QTM
3-gen
rotationless
<U,R,B>
One hand: needs L, B, S or E
Do U first (AUF) on the case as drawn. · Cubemuch
(U) first, then:
R B L U L' U2 B2 R B R2
10 HTM · 10 STM · 13 QTM
rotationless
<U,R,L,B>
One hand: needs L, B, S or E
Do U first (AUF) on the case as drawn. · Cubemuch
R B U2 B' R' F' U L' U2 L F
11 HTM · 11 STM · 13 QTM
rotationless
<U,R,F,L,B>
One hand: needs L, B, S or E
Cubemuch
(U2) first, then:
R B U B' U2 R' F' L' U2 L F
11 HTM · 11 STM · 13 QTM
rotationless
<U,R,F,L,B>
One hand: needs L, B, S or E
Do U2 first (AUF) on the case as drawn. · Cubemuch
(U) first, then:
R B U2 B' U R' F' L' U2 L F
11 HTM · 11 STM · 13 QTM
rotationless
<U,R,F,L,B>
One hand: needs L, B, S or E
Do U first (AUF) on the case as drawn. · Cubemuch
(U2) first, then:
x U' Rw' U2 Rw y2 U Rw U Rw'
8 HTM · 8 STM · 9 QTM
2-gen
rotation
oh
<U,R>
One hand: R and U only
Do U2 first (AUF) on the case as drawn. · Cubemuch
(U) first, then:
y' B U2 B' Lw' B U' B U B Lw
10 HTM · 10 STM · 11 QTM
3-gen
rotation
<U,L,B>
One hand: needs L, B, S or E
Do U first (AUF) on the case as drawn. · Cubemuch
(U2) first, then:
y' B U2 L U L' U L' B L B2
10 HTM · 10 STM · 12 QTM
3-gen
rotation
<U,L,B>
One hand: needs L, B, S or E
Do U2 first (AUF) on the case as drawn. · Cubemuch
(U') first, then:
R B U B' U B U B2 R B R2
11 HTM · 11 STM · 13 QTM
3-gen
rotationless
<U,R,B>
One hand: needs L, B, S or E
Do U' first (AUF) on the case as drawn. · Cubemuch
(U) first, then:
x' R2 U' R' y' U2 R y U' R'
7 HTM · 7 STM · 9 QTM
2-gen
rotation
oh
<U,R>
One hand: R and U only
Do U first (AUF) on the case as drawn. · Cubemuch
(U') first, then:
x Lw U' Lw' y2 U' Lw' U2 Lw U
8 HTM · 8 STM · 9 QTM
2-gen
rotation
<U,L>
One hand: needs L, B, S or E
Do U' first (AUF) on the case as drawn. · Cubemuch
(U) first, then:
y' B U2 L U L' U2 L' B L B2
10 HTM · 10 STM · 13 QTM
3-gen
rotation
<U,L,B>
One hand: needs L, B, S or E
Do U first (AUF) on the case as drawn. · Cubemuch
(U2) first, then:
y F U' F' U' L' U B' U2 B L
10 HTM · 10 STM · 11 QTM
rotation
<U,F,L,B>
One hand: needs L, B, S or E
Do U2 first (AUF) on the case as drawn. · Cubemuch
(U2) first, then:
R y U2 R U R' U x R' U R U2
10 HTM · 10 STM · 12 QTM
2-gen
rotation
oh
<U,R>
One hand: R and U only
Do U2 first (AUF) on the case as drawn. · Cubemuch
(U2) first, then:
y' B U' B' U' R' U F' U2 F R
10 HTM · 10 STM · 11 QTM
rotation
<U,R,F,B>
One hand: needs L, B, S or E
Do U2 first (AUF) on the case as drawn. · Cubemuch
(U2) first, then:
Lw y2 U Lw U2 Lw' y U' Lw U'
8 HTM · 8 STM · 9 QTM
2-gen
rotation
<U,L>
One hand: needs L, B, S or E
Do U2 first (AUF) on the case as drawn. · Cubemuch
x U2 L U L2 y' L' y L U
7 HTM · 7 STM · 9 QTM
2-gen
rotation
<U,L>
One hand: needs L, B, S or E
Cubemuch
(U') first, then:
y L' y' L' U x L2 U' L' U2
7 HTM · 7 STM · 9 QTM
2-gen
rotation
<U,L>
One hand: needs L, B, S or E
Do U' first (AUF) on the case as drawn. · Cubemuch
(U2) first, then:
y' Lw' B Lw z2 B Lw B2 Lw' B'
8 HTM · 8 STM · 9 QTM
2-gen
rotation
<L,B>
One hand: needs L, B, S or E
Do U2 first (AUF) on the case as drawn. · Cubemuch
(U') first, then:
y' B Rw B2 Rw' z2 B' Rw' B' Rw
8 HTM · 8 STM · 9 QTM
2-gen
rotation
<R,B>
One hand: needs L, B, S or E
Do U' first (AUF) on the case as drawn. · Cubemuch
How this case is verified
The case is the source's setup, checked against the source's case image. Setup: F' L' U2 L F U' R U2 R' U. Every algorithm above was run by our logic engine from that state and reaches "els".