ELS R0 (3)
BLE
Find where the slot's edge waits in the top layer, then read the top corners.
Your status
Algorithms (10)
y2 B U' B' U' L B U2 B' L'
My choice
9 HTM · 9 STM · 10 QTM
3-gen
rotation
<U,L,B>
One hand: needs L, B, S or E
Cubemuch
(U) first, then:
y' B Lw B' x Lw' B' x' Lw B Lw' B'
9 HTM · 9 STM · 9 QTM
2-gen
rotation
<L,B>
One hand: needs L, B, S or E
Do U first (AUF) on the case as drawn. · Cubemuch
(U') first, then:
R U R' y' U2 R' U' R U2 R' U' R
11 HTM · 11 STM · 13 QTM
2-gen
rotation
oh
<U,R>
One hand: R and U only
Do U' first (AUF) on the case as drawn. · Cubemuch
(U) first, then:
x U' R' U R y R' y' R' U' R U
9 HTM · 9 STM · 9 QTM
2-gen
rotation
oh
<U,R>
One hand: R and U only
Do U first (AUF) on the case as drawn. · Cubemuch
(U) first, then:
B' y' U' B' U B' U' B' U B2 y B
10 HTM · 10 STM · 11 QTM
2-gen
rotation
<U,B>
One hand: needs L, B, S or E
Do U first (AUF) on the case as drawn. · Cubemuch
(U) first, then:
y' Rw' B' Rw y' Rw B' Rw' y Rw' B Rw
9 HTM · 9 STM · 9 QTM
2-gen
rotation
<R,B>
One hand: needs L, B, S or E
Do U first (AUF) on the case as drawn. · Cubemuch
(U) first, then:
y L' y' L' U' L U' L' U' L y U2 L
10 HTM · 10 STM · 11 QTM
2-gen
rotation
<U,L>
One hand: needs L, B, S or E
Do U first (AUF) on the case as drawn. · Cubemuch
y' B' Lw' B' Lw B y2 Lw' y' Lw' B Lw B
10 HTM · 10 STM · 10 QTM
2-gen
rotation
<L,B>
One hand: needs L, B, S or E
Cubemuch
(U) first, then:
y' Lw' B2 Lw y2 B y B' Lw' B' Lw B Lw'
10 HTM · 10 STM · 11 QTM
2-gen
rotation
<L,B>
One hand: needs L, B, S or E
Do U first (AUF) on the case as drawn. · Cubemuch
(U') first, then:
B' x Lw' B Lw y2 B y B Lw' B' y2 B
9 HTM · 9 STM · 9 QTM
2-gen
rotation
<L,B>
One hand: needs L, B, S or E
Do U' first (AUF) on the case as drawn. · Cubemuch
How this case is verified
The case is the source's setup, checked against the source's case image. Setup: B' y' B2 U' B U B U' B U y B U'. Every algorithm above was run by our logic engine from that state and reaches "f2l-oll".